A downloadable game for Windows
"TACTIBO" is a turn-based tactical game in which the player embodies a deity who manipulates the environment by moving portions of the arena, impacting the patterns of allied "champions" and enemy "challengers". He must repel waves of challengers who have come to conquer the city, giving his champions the advantage.
TACTIBO is a two weeks student project where we had to prototype the first iteration of a turn-based tactical game.
Mouse and Keyboard.
The player must defend his base against waves of advancing enemies. He wins the game if the base survives. However, if the enemies reach the base, he loses.
Elisa Knopp - Concept Artist/Character Artist - LinkedIn
Alice Fernandez - Character Artist/UI Artist - LinkedIn
Capucine Toussaint - Environment Artist - LinkedIn
Hugo Bonte - Environment Artist - LinkedIn
Thomas Dupriez - FX artist - LinkedIn
Valentin Betrancourt - Game Programmer - LinkedIn
Louis Houyez - Game Programmer - LinkedIn
Axel Chatelain - Game Programmer - LinkedIn
Samuel Basset - Game Designer/Level Designer - LinkedIn
Mathieu Desmarchelier - Game Designer/Level Designer - LinkedIn
Emilie Reineke - Game Designer/Level Designer - LinkedIn
Timothé Dauplay - Game/Level Designer/Producing - Website
|Authors||Timothé Dauplay, CapsT, N3OLIX, Valeze, Samitalien|
|Made with||Adobe Photoshop, Unity, Substance Painter & designer, ZBrush, 3ds Max|
|Tags||Fantasy, Roguelike, Roguelite, Singleplayer, Tactical, Turn-based, Turn-based Strategy, Unity|
|Average session||About a half-hour|
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AWESOME GAME! You took the #3 spot in my video today! I love Tactibo, and I can't wait to see more from you!
It looks great, but the UI gets very buggy and half the buttons don't work. Also, not entirely sure how to play? Did I miss a tutorial or something?
Hey hello DoctorDoodle! Thank you for your com! We know about the many bugs and the lack of tutorial and I know how frustrating it can be when the game looks cool! But as said in the description it's the first prototype made by a group of students in 2 weeks. At this moment we're not able to go any further on this project (due to other student duties ^^). But why not finish the project in the future ! ^^